Hello, my name is Daniel and I'm a Senior Multiplayer Level Designer at Sledgehammer Games. My journey started with creating custom missions in the Operation Flashpoint editor, before I advanced to designing custom multiplayer levels for Call of Duty and collaborating with mod teams on projects using CryEngine and Unreal.
With a six-year background in architectural design, I naturally transitioned into the world of virtual environments you can shoot people in. I care deeply about delivering outstanding player experiences in level design, and believe in an approach that balances bold, primitive geometry to capture defining shapes and flow before meticulously obsessing over the detail.
The joy of seeing players interact with and appreciate my levels motivates me every day, and ultimately nothing fuels my drive more than witnessing players enjoy my work. But most of all there is no greater reward than partnering with other passionate, like-minded people.
Reach out to me at daniel2.lloyd@live.co.uk or LinkedIn to know more. Resume/CV is available on request.
Shipped Games
Call of Duty: Modern Warfare III (2023 – PS4/5, Xbox, PC)
Call of Duty: Vanguard (2021 – PS4/5, Xbox, PC)
Returnal (2021 – PS5)
Phantom: Covert Ops (2020 – Oculus)
Vanguard: Normandy 1944 (2019 – PC)
I have the same disapproving look to this day